Free inviting info on Graffiti Cd Rom

July 13, 2010 - 8:11 am 11 Comments
graffiti-books Free inviting info on Graffiti Cd Rom

First up let me say that I had this game for a long while (probably about three years) but after first playing it I left it alone because on my very first PC of my own (a Pentium 3 Dell w an upgraded PCI graphics card) the load times were slow, the controls were frustrating, and the camera angles would sometimes get stuck or be confusing. When I upgraded to my last PC setup: an Intel Pentium D 3.0Ghz 4Gig Ram, Nvidia 7600 256MB Video ramWindows XP, Direct X 9.0CThe load times dramatically improved (almost no load time at all), the controls were still frustrating, and the camera angles were still bad but less noticeable, HOWEVER, with a little patience I did come to appreciate this game for the WORK of ART that it is.If you are someone who grew loving New York (East Coast) Hip Hop with groups like Mobb Deep The Infamous (songs featured in the game ) or like the music of people like RJD2 Since We Last Spoke, or Cypress Hill, etc (all featured), then that is one reason alone to purchase

What do you think about my Hip Hop playlist?
I am going to burn a cd to listen to while exercising and these are the songs. I just need 1 more song, Graffiti Cd Rom what should it be???Problem- Method ManU Don’t Know- Jay ZVictory 20007- PapooseMoney Over Bullsh*t- NasPencil– GZA, RZA, from ProtoolsKick, Push– Lupe FiascoRoc Boys- Jay ZOut in New York- PapooseNas is LikePaper Plate– GZAKingdome Come- Jay ZGraffiti- PapooseHate Me Now– Nas
Powered by Yahoo! Answers

Graffiti Cd Rom


graffiti-books Free inviting info on Graffiti Cd Rom

11 Responses to “Free inviting info on Graffiti Cd Rom”

  1. Ellis Says:

    i realy dont like flying games. i would think this one is as good as any

  2. Norring Says:

    I had been waiting forever for this game. The game was really awesome, i liked the way you can switch the outlines and graff you do, and how you can change the colors of the graff you decide to put up in the in-game black book. Another cool part is that a lot of famous grafiti artists and rap artists that helped out in this game. Overall this game really reminded me of myself and made me want to go out and paint! It is also almost like an urban spider man with all the acrobatic moves and fighting you can do

  3. Byrd Says:

    Getting Up: Contents under pressure IS a fun game, but you cannot redefine the keyboard controls (without editing a game file). This alone is absolutely ridiculous in a newer game, but the real tragedy is the camera bug. The camera OFTEN makes this game difficult to play. Some of the angles that you are stuck with are maddening. I lost many lives to not being able to see where I was going/jumping or the person I was fighting. The graffiti is very well done and the action is cool. It is repetitive but the game is not that long. The storyline moves along well and the graffiti is easy to apply. You NEED a mouse with a 3rd button to play this game and that should be listed as a system requirement. The voice work is well done and feels real. Overall, I liked the game and I would have liked it more if the camera angles were better and redefining the controls was possible.

  4. Iribe Says:

    The story isnt what you expect when it revovles around graffiti. You usually think of vandalism, and drugs. This games shows graffiti as a means of protest. The game has many other pluses. It includes a great soundtrack, voices from many famous actors and hip hop artists, and some good looking graffiti.

  5. Connolly Says:

    This game has alot going for it. Unique atmosphere, style, and gameplay, a hip urban mentality that pretty much exceeds any other dumbed down version to come before it, and some great production values. The conversion to pc however is facing strong control issues when it comes to using a mouse and keyboard, which is much better for writing graffiti, but much worse for the horrible camera bugs that will occur frequently throughout the game.

  6. Ehlers Says:

    AMAZING book!!! alot of good shots from alot of LA’S best! i highley recommend this book!!!

  7. Aemmer Says:

    Graff is a big part of the L.A culture (if you live here, you already you know this.) Do yourself a favor and buy this book. There are a lot of good insights to how and what got the graff ball rolling, and where it might potentially go.
    Big up’s to those cats from K2STN/LABS RI1,GB88,VX,CL,SHN,CRTN,GL,DFR,TLR…etc

  8. Kerr Says:

    Ample photos and interesting text…a fine book to own if one is interested in graffiti art in the LA area

  9. Dunne Says:

    This book covers many of the crews and writers of LA graffiti, past and present. There’s history, interviews, and LOTS of photos. The DVD has even more images on it.

    I hesitated to review this books since I’m not super-knowledgeable about the graffiti culture, but for me it was a revelation, filling a lot of the details of the whys and hows of the work, and showing me more pieces that I’d ever be able to see in person, even if I drove around LA for a couple of weeks.

  10. Ice Says:

    My 6 year old daughter has played reader rabbit on our home computer for 2 years now and really enjoys the games. All she wanted for Christmas 2009 was a Nintendo DS, I was very reluctant because so few truly educational games are available for it and I did not want to see her neglect her interest in practicing letters and simple addition etc in favor of playing her DS because it was fun. When I stumbled across this game I was so thrilled, I immediately purchased it and gave it to my daughter yesterday. She was barely able to put the DS down last night and it was the first thing she grabbed again this morning. Her little sister got a Leapster 2 for Christmas and they often exchange handhelds for fun, but since this game has come into the house she just does not want to share! She spent half of last evening telling me what she had just learned (simple math skills, ie; 3+1 is 4 mom!) She also made a point of telling me how much she liked her new game and thanked me. I don’t know how many of you have 6 year olds at home, but an unsolicited thank you from one is a sign of true appreciation! I love to see my daughter excited about learning but having fun as well and this game provides both in spades. I hope to see more of these types of games in the future. I would really like to see the First Grade version come out before she starts first grade this fall. Yeah!

  11. Flagg Says:

    Being a fan of DS hex strategy games, I was hoping to like Commander: Europe at War a lot more than the 2 stars I’m forced to give it. The reason? The terribly frustrating control scheme, clumsy interface, and the idiotic decision to turn OFF all the DS’s buttons. Even SELECT and START are disabled, forcing you to use the stylus for everything except scrolling the map, which is accomplished by the direction pad, or touching the stylus to the edge of the screen (more on this problem later). In other games like the excellent Panzer Tactics, usually SELECT toggles between map view and unit view for the top screen. CEAW has no such quick and easy view toggle. To see the map, you have to tap on one of the dropdown tabs and select either Zoom Out or World Map. Both options are worthless. In Zoom Out mode, the hexes become so small that they become a confusing mess of glyphs. Unit graphics are replaced by symbols representing each unit type (X, O, V, Y, [X], etc). Any unit that hasn’t moved yet blinks, making for a really distracting experience. In World Map, the entirety of Europe is shown, but each factory or unit is a small dot of 4 pixel. YES! 4. Blue dots are you and allies, red dots are enemies. This is more than useless for planning strategy.

    Unlike most turn-based war games, CEAW is played on a continuous board, with no levels or intermissions. Personally, I like the mental break of levels, so I can feel the march of progress as I pass milestones. Here, it is one unrelenting assault. I’m playing the Germans and have conquered France, but now the Russians and Allies are coming at me from both fronts, with massive and overwhelming numbers. The Allies are storming Normandy, and I’m impeded by a Russian winter on the east. This may be historically accurate, but it’s quite unfair and unbalanced for the player. You can declare war on countries, but you can’t invite them to your alliance, so I can’t get other countries to join my side. You also cannot declare war on Switzerland at all and take them over. They just camp there with troops, doing nothing, like in real life.

    In normal view, units that have moved don’t get greyed out, making them harder to distinguish. Their nation flag simply stops blinking. A whole screen of blinking icons is not pleasant to look at. You can’t use the shoulder buttons to cycle through the units. You must first tap on one of your units to bring up the menu, then the < - or -> button on the top of the screen. Often, it’s impossible to tell who’s attacking your unit during the AI’s turn. The screen doesn’t center on the attacker or the defender or put some sort of highlight outline around them. I’ve even seen the hour glass icon obscure a unit (in the lower left corner) being attacked, or have the attacked unit be partially out of frame. There’s no unit vs unit showdown animation screen of any kind, like in every other hex game I’ve played. All that happens is a red flash shape with a number in it if a unit takes damage. If no damage, you’ll hear an attack sound (machine guns, or bomb), but see nothing. Another major annoyance is that sometimes you can accidentally lose your attack turn if you tap too fast. Every move requires a second tap to confirm the destination or target. Tapping too fast causes the computer to sometimes think you are trying to scroll and will nudge the map slightly! I’ve missed several attack turns this way. Instead of attacking, all I’ve done now is placed my unit right next to the enemy’s. Also, you can’t use B to cancel a unit move or command. You have to tap something.

    Next is the slow AI. During the computer turn, the screen can show the hour glass icon for quite a while — 3-4 minutes on average if there are a lot of computer-controlled units on the map like I do now with the Americans, British, and Russians attacking me. I’ve even had it think a turn for almost 7 minutes. This is quite unacceptable as its turn took longer than mine, not to mention being a big drain on the batteries waiting to play again. Enemy move perimeter and attack radius is not displayed by coloring the adjacent squares, making it hard to determine how far they can move (useful for planning retreats or attacks to stay out of the range of fire). Since moved units do not grey out, it’s impossible to tell which enemies can still move during the AI phase, making planning strategy more cumbersome than needed.

    Defeating an enemy unit can also be a frustrating experience because units are allowed to repair up to +5 on their turn, instead of the traditional +3. This is too much and it can take many turns to destroy an enemy, when you’re doing -1 or -2 damage to it with each attacking unit. Another major complaint is that air and land units cannot occupy the same hex, limiting your attack potential. This is a big problem when the enemy is entrenched and healing each turn.

    One thing I did like is the ability to research new units, but this too is confusingly handled and clumsily done. You can buy factories, but only up to 10 (this rises later.. I’m at 14 max now in 1944). There’s 5 different tech trees with 3 subcategories each, which you can prioritize, but it costs “Focus Points” to switch back and forth. Exactly what the tech upgrades do is a bit of a mystery. There’s no text accompanying the tech tree level diagram. Only a picture of the unit, an attribute icon, and a “+1″. When upgrades are available, I have no idea what upgrading them enhances. There’s no display that says, for example, Attack: 60 -> 65, or some other visual comparison of the unit’s values before and after. Lastly, the game automatically ends in 1945 without warning, whether you’re winning or losing, for no reason other being a stickler for historical accuracy! This is pretty stupid if you’ve invested many hours playing (and waiting for AI) and having no gratification other than a statistics screen at the end of it all. You can’t keep playing after 1945.

    Overall, I would not recommend this game, unless you are a die-hard World War II military sim/hex gamer and willing to put up with major frustrations. It could’ve been a lot of fun, but it’s ruined by a terrible design. The controls are maddeningly frustrating and unforgivably cumbersome, coupled with a slow AI and confusing unit feedback/info design. I recommend the much better Panzer Tactics, but chances are, you probably already own it if you’re reading this review. The graphics in CEAW are better, but the interface is downright horrible and ruins the entire experience.